Vaerlan Ar'elen

Description:







Level 9 Elf Ranger
Vaerlan Ar’elen
-1
10
Strength
+0
12
Constitution
+0
20
Dexterity
+0
10
Intelligence
+0
20
Wisdom
+0
10
Charisma
HIT POINTS
Total
64
Bloodied
32
Surges
7
Value
16
SAVE MODIFIERS
Description.
+11
Initiative
7
Speed
SKILLS
+15
Acrobatics
+5
Arcana
+3
Athletics
+4
Bluff
+4
Diplomacy
+15
Dungeoneering
+4
Endurance
+9
Heal
+5
History
+9
Insight
+4
Intimidate
+17
Nature
+16
Perception
+5
Religion
+15
Stealth
+4
Streetwise
+13
Thievery
24
Armor Class
+14 half-level and natural
+8 armor
+2 enhancement
19
Fortitude
+14 half-level and natural
+1 ability
+1 class
+2 enhancement
+1 misc
22
Reflex
+14 half-level and natural
+5 ability
+1 class
+2 enhancement
21
Will
+14 half-level and natural
+5 ability
+2 enhancement
RACE FEATURES
Elven Weapon Proficiency
Profieicnet with longbow and longsword
Group Awareness
Non-elf allies within 5 squares get a +1 bonus to Perception
Elven Accuracy
Use Elven-Accuracy as Encounter Power
Fey Origin
You origin is fey, not natural
Wild Step
Ignore difficult terrain when shifting
CLASS FEATURES
Fighting Style
You chose Hunter Fighting Style; gain the quick-draw feat
Hunter’s Quarry
Minor action, designate nearest enemy you can see as your quarry; deal extra damage to quarry once per round
Prime Shot
If no allies are closer to the target than you, get +1 on ranged attacks against that target
FEATS
Quick Draw
Draw a weapon with a free action, +2 to initiative
Weapon Proficiency (Greatbow)
Gain proficiency with the Greatbow
Primal Sharpshooter
Gain the Nature Skill, inevitable shot 1/day, one 1st-level at-will power 1/encounter
Lethal Hunter
Hunter’s Quarry damage dice increase to d8’s
Wild Sage
+5 to Nature knowledge and monster knowledge checks to identify natural creatures and gain a ritual
Underdark Climber
Use your acrobatics skill to climb
BACKGROUNDS
Explorer of the Ancient
You were exploring the ancient wonders of the world
AT-WILL POWERS
Twin Strike
Make two attacks
Nimble Strike
Shift 1 before or after the attack
ENCOUNTER POWERS
Evasive Strike
Shift 5 before or after attack
Biting Swarm
Enemies take penalty to attacks
Disruptive Strike
Disrupt enemy attack (-8 attack penalty for enemy attack)
Hawk’s Talon
Gain attack bonus to this attack (+5)
DAILY POWERS
Sure Shot
Attack and damge may be rerolled
Inevitable Shot
After missed attack, choose a different target and make ranged basic attack
Flying Steel
Continously attack enemy if he has no cover from you
Attack on the Run
Make two attacks whilst moving
ATTACKS
1d12+9
+13 vs AC
Ranged Basic Attack

Bio:

Vaerlan Ar'elen

Anaphar_de Drakonian