Session 4

Returned to the camp in triumph. Relocation of camp to standing stones and subsequent fortification; excavations started, learned Old Speech under Mak’s tutelage. After about a month, scouts reported that several gnoll warbands were heading towards our camp, just as we had found a granite sphere protected by magical barriers buried under the stones. Scouted suitable locations for battle and set up ambushes; successfully lead troops in battle against gnoll warbands to buy time for retrieval of granite sphere and evacuation of camp. Covered retreat of expedition southwards and slaughtered several gnoll champions accompanied by an evistro demon who had cut off our way of retreat. Made it back to Pekal and celebrated at Mak’s manor.

Investigated the granite sphere the next day using the ritual Object Reading, discussed results and possible connections of sphere to the Pyramids of Light found all over the continent for the next few days. Heard rumors of rampaging gnolls having attacked on Fort Danar and heading south to Pekal, encountered three dwarven bounty hunters looking for us in the deserted parts of the city, on the way to Mak. Took dwarven paladin of Ankja prisoner, wounded the other two dwarves who then escaped by using emergency routes prepared by them. Investigated left-behind belongings and found two swords belonging to Vaerlan that had been stolen from him years ago. Interrogated prisoner, learned the other dwarves’ names (Ekut and Obni Bronzeknuckles) and that they had been hired by gnolls, a deal that was brokered by the Abyssal-speaking Ekut (star pact warlock). After the interrogation, some discussion, and an angry Vaerlan venting his frustration by stabbing the dwarf’s foot with a dagger (because the dwarf claimed he didn’t know about Vaerlan’s stolen swords), Torrin explained to the dwarf that he could not tolerate letting someone live who works for the demon-worshiping gnolls, and beheaded him on the spot.

Went to Mak who was packing together in a hurry due to an angry mob outside blaming him for the rampaging gnolls. Mak suspected that the gnolls were coming for the granite sphere. We escorted Mak out of the city at running speed to where our wagons and horses were, and left Pekal, presumably for good.

The Story So Far: Sessions 1-3

Session 1
Took part in excavations in the Forbidding Hills; helped several workers to escape attack by undead, trapped underground with Vaerlan and Vimak after cave-in. Explored dungeon, banished imprisoned shadow creature with blood sacrifice while fighting undead. Escaped to the surface and reported back to excavation leaders.

Session 2
Rest and recovery in Pekal. Employed by tiefling archeologist Mak Ghaltar to find ancient standing stones in the western Gnoll Hills and secure an encampment nearby for excavations. Competed with three rival adventuring groups to reach objective; mission successful thanks to ritual magic, help by friendly halfling river merchants, and our awesome elven ranger :). Found the standing stones to serve as a holy place for several gnoll tribes led by a strong chieftain, explored nearby cave containing scrying pool and kruthik nest. After arrival of expeditionary force, tasked by gruff dwarven general from Fort Danar to find and assassinate the gnoll chieftain in preparation of securing the holy site; found the chieftain’s castle after scouting several nearby ruins.

Session 3
Scouted the castle for points of entry and discussed our options. Entered the castle through an undead-infested crypt. Cleared several rooms, discovered a secret storage, a tomb watched over by a direguard, and a secret passage. Went through the passage and arrived at the castle’s throne room, eavesdropped on chieftain’s assault plans on encampment. Successful surprise attack and battle with gnolls; left no survivors or witnesses, covered our tracks and traveled back to the camp on the same way.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.